Enjoyers of sub-surface warfare rejoice! Submarines are no longer visible even when undetected. That way motorized offensives no longer have to compromise on either speed or anti-air.Īnd with that we come to the bug fixes for this week. We also buffed the movement speed of SP Anti-Air. We want to strengthen units that profit from Allied and Comintern doctrine buffs to make those doctrines more competitive with their Pan-Asian and Axis counterparts. Now a Secret Lab at level 4 is again required to ensure efficient production.įurther, we increased the damage of Commandos, Anti-Tanks as well as Tactical and Attack Bombers. We reverted the buffs to Railroad gun production. It also sparked follow-up changes to buff the Allied and Comintern doctrines. Thank you to all our players for the great feedback! It made us rethink our buffs to Railroad Guns. Now you can spectate all finished games without issues.įor a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.įollowing up on the changes from the end of May, we are making further changes to the game’s balance. With this fix, you can now maintain clear communication without any duplicate messages.įinally, we also fixed the problem when you couldn’t spectate a finished game. This resulted in users seeing the same message sent multiple times. This also corrects a bug where convoys with at least one Armored Car had a higher view range than intended.Īdditionally, we addressed an issue that prevented the coalition conversations in the diplomacy panel from updating correctly. Now you can again rely on the accurate reports of your observers in the crow’s nest! We’ve fixed an issue that caused the view range of ships to be lower than the range indicated by the vision circle in the game.
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